Bread Prosthetics II
Post-Cyberpunk Delftware

Season two. The cut stays; the prosthetics multiply: voxels, flat-pack cubes, flowers, tentacles, Delft tiles that tell stories.
Rendered, bread and porcelain weigh the same, which is nothing. Nothing goes stale, nothing breaks, no material is spent. What remains is a notion in the viewer's head: weightless, and still able to move a body.
Sound: Baroque Teatime Sound Science by Mamiko Motto.







