Prussian Blue #5
The french magazine Prussian Blue #5 is showing an exclusive creation from the Are We Hard Yet? Series, a remix collaboration project by ZEITGUISED vs. photographer duo Nick&Chloé.
Fine Arts, Photography
Remix collaboration project with photographer Ben Sandler.
Exploring the Arizona desert landscapes, Ben Sandler's camera becomes the recorder of the original source, while ZEITGUISED's digital modeling tools interpret the phenomenology of the geological formations.
The resulting world becomes a striking and uncanny walk-in bastardization between the rich reality of the landscape and the reduced analytic model thereof.
CG engineering by Marian Pramberger.
Fine Arts, Photography
Editorial images for Wired UK article on the Autodesk matter lab.
Art Direction, Editorial Design, Illustration
Piece for the launch of Absolut Amber by Absolut Vodka.
Part of a commissioned Art Series that features artist impressions of the products.
Agency: Sid Lee Amsterdam
ProdCo: Stink Berlin
Advertising, Computer Animation, Digital Art
ARE WE HARD YET
Remix collaboration project.
ZEITGUISED vs. photographer duo Nick&Chloé.
Model: Azucena De Novas
Fine Arts, Photography
Moving still portrait sculptures.
A collaboration with Berlin fashion label Franzius and ProdCo Stink Berlin.
Fashion, Fashion Styling, Photography
Material sample interpretations as simulations of macroscopically photographed nano-sculptures. The base for these enlarged tiny grown crystal structures are textile pattern, with two different levels of translation. One is the layer of color, where a scan of the textile is taken directly to color individual parts of the structure. The second layer is a translation of fabric weavings into three dimensional stacks of interlocked platonic bodies. Both layers are in an uneasy, off-set relation with each other. On a meta level, the simulation of photographed space seduces to imagine this setup as an existing material reality.
Pattern Design, Photography, Textile Design
Show package designed, directed & created for VIVA Germany as part of their 2011 rebrand
Art Direction, Branding
QCC is an art series that abstracts comic figures in simulated photographs of surreal sculptures. The sculptures show signs of genetic mutation and nanotechnological manipulation. Grey goo as the contemporary material for cultural auto-immune diseases.
Character Design, Installation Design, Poetry
Elements of the past, the present and future of ZEITGUISED styled object mashup.
This was a WIP treatment for Dior Nude through Nowness, but the client never saw it.
Animation, Digital Photography, Fashion Styling
MTV Charts Strugglers
Bumpers for MTV Charts.
Client: MTV North Scandinavia
Tiny postmodern abstract machines struggle to move on, only to be surprised by a counteractive mechanical landscape architecture.
No keyframes, just scripting, mechanics, motors and collision.
Hommage to Karl Sim's Evolved Virtual Creatures
Character Design, Engineering, Motion Graphics
Featured in swiss architectural magazine Hochparterre’s “Raumtraum” section, these visualizations of future architectures search for the accidental in computer driven manufacturing processes.
Based on iconic housing shapes, these buildings were intended as prototypes for mass-customization. Yet, as things go with computerized manufacturing, there have been misplots. The cartridge was not loaded properly. The concrete was set to the wrong parameters or scale. The printer module falsely translated a data set…
These misprints are the rejects of this early process, and they are now being used as shared homes by elderly people from the former squatter scene.
Art Direction, Architecture
Intelligent particles, the size of dust grains, are programmed to fill nonexistent shapes (the mathematical problem of geometry packing). The "know" their relative position inside the imaginary form (i.e. distance from hull or center) and take on a color relative to it.
Digital Imaging, Photo Illustration
Cloud of exploded bits forming typography.
Bimonthly featured image depicting the months 11/10 (November/October) for Wired Magazine UK.
Digital Art, Typography, Visual Effects
Fashion Statements, frozen solid. Self promo
Art Direction, Digital Art, Fashion Styling
Print project derivative from the film Peripetics.
Architecture, Art Direction, Set Design
Solidified sound, gas and vibrations in chrome and washed out colors. Print stills.
Editorial Design, Landscape Design, Fashion Styling
Part of a series of Pop-Art inspired idents for MTV which we directed and produced. Commisioned by MTV.
Curated by: Universal Everything
Length: 7s, 15s, 30s
Digital Photography, Motion Graphics, Set Design
Peripetics or the Installation of an Irreversible Axis on a Dynamic Timeline.
A piece in six acts that entails imaginations of disoriented systems that take a catastrophic turn, including the evolution of educational plant-body-machine models and liquid building materials.
Digital Art, Fine Arts, Set Design
This clip blends lo-fi box geometries with hi-res textures, global illumination and artificial 3D/parallax camera movements.
Animation, Art Direction, Culinary Arts
Coming straight from plastic surgery, this is ZEITGUISED’s second non-traditional character animation. It is scripted and mis-uses parametric and boolean geometries and a dynamic system to develop.
Work for the solo exhibition ‘CONSTRUCTING’ at fluctuating images in Stuttgart, Germany.
Francois Gamaury did a fontastique soundscape, bringing to life our Boolean Character (aka ‘le bonhomme confus’).
Featured on videopark.
Length: 2 min
Sound: Francois Gamaury
Animation, Character Design, Creative Direction
An abstract world in the style of early-game-console-goes-lofi-3d is rocked by something like a eerie interplay of an earthquake and snowfall.
Computer Animation, Fine Arts
ROOM WITH A ZOO
Piece for Group exhibition ‘Room with a Zoo’ by iamstatic, Toronto, Canada @ Resistor Gallery. The concept was to create an animated character that shows behaviour not attributed to mimicking animals or people, or any traditional character animation technique that is merely reiterated with cg. We were looking for methods that reflected the specific qualities of working with digital means. It features a technique where we connected polygon geometries to a bone system intentionally ‘wrong’ to distort them in a complex and dense manner. It also shows a trick that connects particles, spring dynamics and volumetrics.
Featured in the solo exhibition ‘CONSTRUCTING’ at fluctuating images in Stuttgart, Germany.
Sound: Michael Fakesch
Character Design, Digital Art, Graffiti
DANCING ABOUT ARCHITECTURE
This music promo for DJ Kero was also presented as part of the ‘Three Minute Madness’ feature of BD4D. The architectural madness section features government buildings in Washington, DC shot during ‘orange homeland security alert’. It also boasts a bold combination of old school modernism and polybeef, as well as praying porcellain figurines and many more densely packed concepts that challenge the designer’s malleability of taste.
Animation, Creative Direction, Graphic Design
Busy self-perpetuation of machines creates gentle monstrosities and monstrous poetry.
Cinematography, Motion Graphics, Sculpting