ZEITGUISED
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  • ARE WE HARD YET Remix collaboration project.
    ZEITGUISED vs. photographer duo Nick&Chloé.

    Model: Azucena De Novas
        2012 Fashion Styling, Photography
  • HYPER TROPHIES Moving still portrait sculptures.

    A collaboration with Berlin fashion label Franzius and ProdCo Stink Berlin.
        2012 Fashion, Fashion Styling, Photography
  • MTV STRUGGLERS MTV Charts Strugglers

    Bumpers for MTV Charts.
    Client: MTV North Scandinavia
    Sound: Kungen&Hertigen


    Tiny postmodern abstract machines struggle to move on, only to be surprised by a counteractive mechanical landscape architecture.

    No keyframes, just scripting, mechanics, motors and collision.

    Hommage to Karl Sim's Evolved Virtual Creatures
    karlsims.com/evolved-virtual-creatures.html
        2011 Character Design, Engineering, Motion Graphics
  • SAMPLE SAMPLE Material sample interpretations as simulations of macroscopically photographed nano-sculptures. The base for these enlarged tiny grown crystal structures are textile pattern, with two different levels of translation. One is the layer of color, where a scan of the textile is taken directly to color individual parts of the structure. The second layer is a translation of fabric weavings into three dimensional stacks of interlocked platonic bodies. Both layers are in an uneasy, off-set relation with each other. On a meta level, the simulation of photographed space seduces to imagine this setup as an existing material reality.     2011 Pattern Design, Photography, Textile Design
  • VIVA Show package designed, directed & created for VIVA Germany as part of their 2011 rebrand     2011 Art Direction, Branding
  • QCC QCC is an art series that abstracts comic figures in simulated photographs of surreal sculptures. The sculptures show signs of genetic mutation and nanotechnological manipulation. Grey goo as the contemporary material for cultural auto-immune diseases.     2010 Character Design, Installation Design, Poetry
  • CONCRETE MISPLOTS Featured in swiss architectural magazine Hochparterre’s “Raumtraum” section, these visualizations of future architectures search for the accidental in computer driven manufacturing processes.

    Based on iconic housing shapes, these buildings were intended as prototypes for mass-customization. Yet, as things go with computerized manufacturing, there have been misplots. The cartridge was not loaded properly. The concrete was set to the wrong parameters or scale. The printer module falsely translated a data set…

    These misprints are the rejects of this early process, and they are now being used as shared homes by elderly people from the former squatter scene.
        2010 Art Direction, Architecture
  • BOOLEAN TAXIDERMY Intelligent particles, the size of dust grains, are programmed to fill nonexistent shapes (the mathematical problem of geometry packing). The "know" their relative position inside the imaginary form (i.e. distance from hull or center) and take on a color relative to it.     2010 Digital Imaging, Photo Illustration
  • WIRED 1110 Cloud of exploded bits forming typography.
    Bimonthly featured image depicting the months 11/10 (November/October) for Wired Magazine UK.
        2010 Digital Art, Typography, Visual Effects
  • PEUGEOT 207 TIME PROOF Stereographic 3D TVC celebrating the updated timeless design of the Peugeot 207.     2010 Advertising, Directing
  • PUBLICIS: CONTAGIOUS Publicis France approached ZEITGUISED to do a series of self promo ads for Contagious Magazine. They wanted to illustrate a viral infection with consumer fetish objects like street wear, gadgets and cars.

    We went for an SEM false color look, but the project was not chosen to be published in this form.

    With Chris Labrooy.
        2010 Advertising, Digital Photography, Illustration
  • MATERIAL SPLASH Fashion Statements, frozen solid. Self promo     2010 Art Direction, Digital Art, Fashion Styling
  • PERIPETICS: HOUSE Housing sculpture.
    Print project derivative from the film Peripetics.
        2010 Architecture, Art Direction, Set Design
  • CONCRETE CHROME Solidified sound, gas and vibrations in chrome and washed out colors. Print stills.     2010 Editorial Design, Landscape Design, Fashion Styling
  • MTV SWEETHEART Part of a series of Pop-Art inspired idents for MTV which we directed and produced. Commisioned by MTV.
    Curated by: Universal Everything
    Length: 7s, 15s, 30s
    Music: Freefarm
        2009 Digital Photography, Motion Graphics, Set Design
  • PERIPETICS Peripetics or the Installation of an Irreversible Axis on a Dynamic Timeline.
    A piece in six acts that entails imaginations of disoriented systems that take a catastrophic turn, including the evolution of educational plant-body-machine models and liquid building materials.
        2008 Digital Art, Fine Arts, Set Design
  • TOYOTA AYGO T4 STINGS Toyota Aygo T4 Stings

    Between 2006 and 2009, we did nearly 90 stings for the infamous Toyota Aygo sponsoring T4 on Channel 4. The creative process was getting deeply involved in it with Micky Tudor and Dan Beckett of CHI London.

    Agency: CHI London
    Length: 5s, 10s, 15s
    Sound: Michael Fakesch
        2006 Advertising, Motion Graphics
  • AMINO ASSETS This clip blends lo-fi box geometries with hi-res textures, global illumination and artificial 3D/parallax camera movements.     2006 Animation, Art Direction, Culinary Arts
  • BOOLEAY Coming straight from plastic surgery, this is ZEITGUISED’s second non-traditional character animation. It is scripted and mis-uses parametric and boolean geometries and a dynamic system to develop.

    Work for the solo exhibition ‘CONSTRUCTING’ at fluctuating images in Stuttgart, Germany.
    Francois Gamaury did a fontastique soundscape, bringing to life our Boolean Character (aka ‘le bonhomme confus’).

    Featured on videopark.
    Length: 2 min
    Sound: Francois Gamaury
        2006 Animation, Character Design, Creative Direction
  • UNTITLED (LANDSCAPE) An abstract world in the style of early-game-console-goes-lofi-3d is rocked by something like a eerie interplay of an earthquake and snowfall.     2006 Computer Animation, Fine Arts
  • ROOM WITH A ZOO Piece for Group exhibition ‘Room with a Zoo’ by iamstatic, Toronto, Canada @ Resistor Gallery. The concept was to create an animated character that shows behaviour not attributed to mimicking animals or people, or any traditional character animation technique that is merely reiterated with cg. We were looking for methods that reflected the specific qualities of working with digital means. It features a technique where we connected polygon geometries to a bone system intentionally ‘wrong’ to distort them in a complex and dense manner. It also shows a trick that connects particles, spring dynamics and volumetrics.

    Featured in the solo exhibition ‘CONSTRUCTING’ at fluctuating images in Stuttgart, Germany.

    Length: 1min
    Sound: Michael Fakesch
        2004 Character Design, Digital Art, Graffiti
  • DANCING ABOUT ARCHITECTURE This music promo for DJ Kero was also presented as part of the ‘Three Minute Madness’ feature of BD4D. The architectural madness section features government buildings in Washington, DC shot during ‘orange homeland security alert’. It also boasts a bold combination of old school modernism and polybeef, as well as praying porcellain figurines and many more densely packed concepts that challenge the designer’s malleability of taste.     2004 Animation, Creative Direction, Graphic Design
  • THE ZOO Busy self-perpetuation of machines creates gentle monstrosities and monstrous poetry.     2004 Cinematography, Motion Graphics, Sculpting
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